We’ve past 60k views a few days ago! Its not much in comparison with some major games, but we feel that it is a great accomplishment for our team. Its the most an individual game has ever performed for any one of the team members. And its pulled in a nice slice of ad revenue compared to the ~$0 that had been earned previous to this occasion. If you’d like to host the game on your site, its up for free distribution. If you want some branding added, or an API integrated, feel free to contact us. We’re pretty cheap.
On a side note, not everything went well with the sponsorship. From talking to other developers, we discovered that the sponsor’s API was not currently working, so instead of pointlessly spending more time on top of the 2.5 months trying to fix the code to get it to work with them, we are probably going to drop the bid. It would have more than matched the ad revenue supplied by Mochi, but nothing really can be done.
With Mochi ads, and Christmas time, we have happened to chance upon an awesome time to release our games. The high eCPM paid in mostly US/European regions during this time *greatly* improved the revenue from the game. It doubled our estimates of the ad revenue rate we thought we would get (0.50$, when we actually got 1.00$ eCPM). I highly recommend the time around (mostly a bit before) Christmas to release a game for this reason. The viral spike your game should get will help you maximize some profits. Of course though, if your game is done in March, why wait?
If anyone is interested, I can post some links to the current view count and revenue of Spin the World that is and will always be up to date.