Are you having trouble implementing the Kongregate API? Well I finished a fast and basic wrapper class for the API that allows developers to connect to Kongregate in 1 line and submit stats in 1 line. That means in 2 lines the extra revenue bonus is yours. Since I want to have only one place for updating I currently have the official post located here. All the details are in the first post and the FAQ is just below it. You can also ask questions here and I will answer to the best of my ability.

So, as I mentioned in the last post, we are doing a trade. A game for some artwork. So what I’m trying to do is a week game jam. Build the game in 1 week of about 10-20 hours of work. So far I’ve managed to put in 6 hours and the results are great. I’ve got a working gun system (except for the flame thrower) and zombie animations are playing correctly. Some polish has already been added even, namely infinite objects like arrows stuck in walls and eventually blood on the ground.
Since the Zombie genre is very over populated, I wanted to give players something a bit different from most zombie games and that is where we are going to give it. In realism. Trying to make things as real life effected as possible, while making the game playable for short periods of time. Since its a week game we obviously can’t include as much as we want, but if its received well we will definitely give it another week or two extension and give it a makeover. A screenshot of the game, the menu, and some of the bullet calculation code can be seen below.

I’ve forgotten what week we are on for Mirror Maze, since its been on the table for a long time. Too long. Where is it? Its been on hold for the last 3 weeks waiting for some awesome art. This art is from a friend of David Arcila who is doing a trade with us. He gives us some cartoon type artwork for the story line and we give him a game. A zombie game. So over the last couple of days, I’ve put in about 6 hours on Tribulation, our new zombie survival game. You can read about it in the next post.
And a good preview of the level editor I built for David to make the levels on:
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