Tribulation has been doing pretty well, compared to all the other games we have released, over the last few weeks. In those short weeks, Tribulation has reached over 400,000 plays.

When we released Tribulation, we luckily had the foresight to use two different tracking services so we would be very sure on what data we were getting back and how accurate. We chose Playtomic and MochiBot to record the plays of the game as it spread across many many portals; 446 to be precise.
The difference between the two service’s reports is actually quite astounding. Playtomic reports close to 40,000 less plays than MochiBot did. Why did I put a picture from MochiBot then? Well, Playtomic has been having a lot of trouble since the beginning of the year. Too much trouble with all their APIs and the server migration problems. In addition, our ad service, CPMStar, also reported a number of ads served that was higher than the playcount from Playtomic. We only server 1 ad per game so this tipped us off quite a bit.
Unfortunately, all of our custom statistics were recorded with Playtomic, because their API was very simple to use. Since the data is close enough, and the sample is fairly large, we are still able to draw conclusions from the game, like which weapon was the most popular, how many zombies did most people destroy before they stopped playing or died, among other things. When Tribulation hits 500,000 plays, another post will be written with some charts and data examinations to checkout what worked and what didn’t work in Tribulation.
In the meantime, keep annihilating those zombies.


