Remember that competition a while back on FGL where you had to build your game around a specified theme in 24 hours? Well, the theme was Extinction, and I submitted Mother as my entry. Just a day or two ago, FGL put up their Results thread! I tied with another entry for third place. I was very surprised at how well such an unfinished game could perform in the competition. It scored high on all the categories, but lowest in the “Fun” category, which isn’t unexpected. Here is the comments on the entry by FGL staff:
* Theme – 10
* Gameplay – 8.5
* Fun – 7
* Originality – 9
* Total: 34.5A really emotional game, I really liked it Profusion! Pretty sad at the end when you lose everything
I loved how the kids keep looking at you as you move around, and help every so often. You followed the theme well, the gameplay was great but there was a feeling that you couldn’t win at all. Maybe you could expand the game so that you have to defend the kids long enough so they can fend for themselves and help you push back the shadows, then eventually they’ll be the one defending you. The makings of a really meaningful game here Profusion, you should definitely expand it, I’d love to see the finished product.
I guess I’m going to expand it eventually and see if it would be worth a sponsorship or just a release into public. Source code, as promised will be up at some point, though I’m going to do two source code releases if I expand the game. The first is the code in the 24 hours, and the second would be the expanded game.
