Feb 102011
 

We’ve been incredibly busy working on a variety of projects. Here’s a quick list of what we’ve been doing.

Unnamed Penguin Game
– Brayden Black, Unnamed Developer, David Arcila
Jump around on platforms, doing your best to not impale the cute little penguin on the spikes above or fall to a perilous death below.

Game Development Room [GDR]
– UnknownGuardian

Hang out with other developers in the GDR on Kongregate, to get help and give help. Working on version 2 which will be a lot different from version 1.

Sudoku [Pics soon]
– UnknownGuardian, David Arcila
We want to get into Android development! So bad! So we thought, we need a simple game. And whatever we have done isn’t simple, so we’ve got to pick an already made simple game to force ourselves to make it easy and figure out how to work with Android. We’ve begun creating the game based off existing source code to reduce development time on the AIR platform for Android, using FlashDevelop which really helps the AIR building. A lot.

Unnamed Platformer [Pics whenever graphics get made]
– UnknownGuardian, Brayden Black, David Arcila
As a team, we have been looking at the platformer idea a lot. We enjoy platform games as a whole and its a great idea to start working with level designs and tile based games. We tried to code our own engine, and got pretty far, but we’ve ended up using some existing code to help speed up development time a lot, again. Its got a basic engine so far, with a tile made world, but that’s about it so far.

Ruby Star [Pics in former posts]
– UnknownGuardian, David Arcila
Its up for review by the FGL team finally, which will help us get final feedback for the game before released to sponsorship. Since we didn’t end up getting lots of feedback from FGL users, we’ve gone ahead and put our game in the queue for staff pre-review feedback. We’ll implement the feedback for sure (they know what they are doing) and get the game reviewed and bidding as soon as possible.

Unnamed Multiplayer FPS [No pics]
– UnknownGuardian
Haha! I wish this project would go through, but its not, probably. I spend a good while trying to understand the basis and how stuff worked in Multiplayer real-time games, involving what data to send and when, as well as techniques to remove visual lag like extrapolation, interpolation, etc. If you guys saw my thread on Kongregate, it goes into a lot of detail. I’ve got a very basic top down prototyped that was modified off existing source code (again….) since it used a lot of unfamiliar techniques that I’m not even ready to learning how to program. Currently handles player movement and shooting. A purely fun-driven learning experiment.

Mother 2 [No Pics]
– UnknownGuardian
Spent a few days looking at ways to expand Mother 2, but what I was looking at turned into an incredibly complex project that doesn’t seem similar to the original game much, so I dumped it. I’d like to go back and re-expand on Mother some time. Source code for this game (Mother, not Mother 2) should be up sometime soon, even though its not good source code and was slapped together in 24 hours for the FGL competition.

Jan 232011
 

Remember that competition a while back on FGL where you had to build your game around a specified theme in 24 hours? Well, the theme was Extinction, and I submitted Mother as my entry. Just a day or two ago, FGL put up their Results thread! I tied with another entry for third place. I was very surprised at how well such an unfinished game could perform in the competition. It scored high on all the categories, but lowest in the “Fun” category, which isn’t unexpected. Here is the comments on the entry by FGL staff:

* Theme – 10
* Gameplay – 8.5
* Fun – 7
* Originality – 9
* Total: 34.5

A really emotional game, I really liked it Profusion! Pretty sad at the end when you lose everything :( I loved how the kids keep looking at you as you move around, and help every so often. You followed the theme well, the gameplay was great but there was a feeling that you couldn’t win at all. Maybe you could expand the game so that you have to defend the kids long enough so they can fend for themselves and help you push back the shadows, then eventually they’ll be the one defending you. The makings of a really meaningful game here Profusion, you should definitely expand it, I’d love to see the finished product.

I guess I’m going to expand it eventually and see if it would be worth a sponsorship or just a release into public. Source code, as promised will be up at some point, though I’m going to do two source code releases if I expand the game. The first is the code in the 24 hours, and the second would be the expanded game.

Dec 222010
 

I finished up my submission to the competition this morning. Its called Mother, and its a game about defending your children from the shadows that want them.

Here is the competition details thread and here is the entries thread. The competition gave us 24 hours to build a game from scratch without a collaborator. A total of 20 submissions were sent in, made by 19 devs. (Yes, one developer submitted 2 entries.) The games will be judged by FGL on these categories:

  • How well did the game make use of the theme?
  • How good was the gameplay?
  • How much fun was it?
  • How original was it?

The judging will be finished up in a matter of days by the FGL Staff, and the winner will receive, I believe, 11 first impressions.

As with all competitions, it was a great chance to test myself, and try out my artistic side.