Apr 172012
 

Ninja Sequence is now up for open distribution. I just uploaded it to Kongregate and a rating and view would be appreciated.

If you would like a copy of the game for your site, leave a comment or contact us. If you are a portal owner and want to get a copy of the game without advertisements and branding, contact us as well and we can work something out.

Apr 012012
 

Ninja Sequence has been released to Newgrounds. You should try it out! (And maybe rate it if you like it). From the looks of it, I think Ninja Sequence will have a slow start, or at least slower than Tribulation, since its a puzzle game (not a zombie game) and that its not releasing on many sites at once. Hopefully it can get around the same amount of views Tribulation got though.

If you want to host the game on your own site, (or even want to buy a version without ads/sponsor branding for your site), contact us! If your portal is small, we can do it for a bit less as well. If you want to go through FGL, it is in the Game Shop there.

Jan 032012
 

Ninja Sequence has been uploaded to FGL for bidding. We’ve decided to skip all the feedback time on FGL since we didn’t get much during Tribulation’s bidding time that was any different from the outside testing. We spent a few hours polishing it up today which we hope will improve the game’s value by at least a little bit. With Tribulation at $xxx (haven’t asked sponsor if we can release the sponsorship value and conditions), we are aiming for at least triple or more. Personally, I hope to hit $3k with this project.

Ninja Sequence has beat Tribulation by a ton in development time. Tribulation was built in about 3 months from the first idea, while Ninja Sequence took just over 1.5 months. With this improved dev time, thanks a lot to FlashPunk, I think we can start outputting many many more games per year and improve our revenue stream.
Ninja Sequence Level