We’ve been incredibly busy working on a variety of projects. Here’s a quick list of what we’ve been doing.
Unnamed Penguin Game
– Brayden Black, Unnamed Developer, David Arcila
Jump around on platforms, doing your best to not impale the cute little penguin on the spikes above or fall to a perilous death below.
Game Development Room [GDR]
– UnknownGuardian

Hang out with other developers in the GDR on Kongregate, to get help and give help. Working on version 2 which will be a lot different from version 1.
Sudoku [Pics soon]
– UnknownGuardian, David Arcila
We want to get into Android development! So bad! So we thought, we need a simple game. And whatever we have done isn’t simple, so we’ve got to pick an already made simple game to force ourselves to make it easy and figure out how to work with Android. We’ve begun creating the game based off existing source code to reduce development time on the AIR platform for Android, using FlashDevelop which really helps the AIR building. A lot.
Unnamed Platformer [Pics whenever graphics get made]
– UnknownGuardian, Brayden Black, David Arcila
As a team, we have been looking at the platformer idea a lot. We enjoy platform games as a whole and its a great idea to start working with level designs and tile based games. We tried to code our own engine, and got pretty far, but we’ve ended up using some existing code to help speed up development time a lot, again. Its got a basic engine so far, with a tile made world, but that’s about it so far.
Ruby Star [Pics in former posts]
– UnknownGuardian, David Arcila
Its up for review by the FGL team finally, which will help us get final feedback for the game before released to sponsorship. Since we didn’t end up getting lots of feedback from FGL users, we’ve gone ahead and put our game in the queue for staff pre-review feedback. We’ll implement the feedback for sure (they know what they are doing) and get the game reviewed and bidding as soon as possible.
Unnamed Multiplayer FPS [No pics]
– UnknownGuardian
Haha! I wish this project would go through, but its not, probably. I spend a good while trying to understand the basis and how stuff worked in Multiplayer real-time games, involving what data to send and when, as well as techniques to remove visual lag like extrapolation, interpolation, etc. If you guys saw my thread on Kongregate, it goes into a lot of detail. I’ve got a very basic top down prototyped that was modified off existing source code (again….) since it used a lot of unfamiliar techniques that I’m not even ready to learning how to program. Currently handles player movement and shooting. A purely fun-driven learning experiment.
Mother 2 [No Pics]
– UnknownGuardian
Spent a few days looking at ways to expand Mother 2, but what I was looking at turned into an incredibly complex project that doesn’t seem similar to the original game much, so I dumped it. I’d like to go back and re-expand on Mother some time. Source code for this game (Mother, not Mother 2) should be up sometime soon, even though its not good source code and was slapped together in 24 hours for the FGL competition.