Feb 122012
 

Do you like zombies but are missing some super awesome zombie shirts? I just got one yesterday that was super cool, especially with Tribulation just having been released. Check out Prepare4Zombies, who made the super awesome shirt I got if you want one of your own. Here’s a picture of the one I got!

Zombie Shirt
(Clicking on the picture will send you to where you can buy that one)

It’s also super cool that I run Cross Country, so it fits what I love to do. Be fast or be lunch! Anyways, they have a couple of T-Shirt designs on that site that look pretty good (and have nice quality) if you want to check them out. Pretty cheap at $16 too. They also seem to do things like preparedness kits and whatnot in case the zombies come knocking. D:

Feb 032012
 

Do you make games? GiTD (Game in Ten Days) might be right for you.

You have 10 days to make a game based on a chosen theme revealed on the start day. When the 10 days are over, users will vote on the best submission. The developer with the most votes wins of course. Check out the Kongregate GiTD #24 thread for more information.

This time, GiTD’s theme is Only One Level. The theme is up to interpretation, but be wary of your idea. The point isn’t to make Pong and call it only one level of course. :D

ProfusionGames will also be attempting to participate in this jam, by modifying an idea that we were possibly going to use for a future game, called miniQuest. Hopefully we can get a lot done for this project and submit it in time. The technical effects and game mechanics miniQuest calls for seems challenging, so I hope we are up for it. I’ll be updating the blog periodically with samples of the game.

Oh, and last but not least, prizes for the competition are some Kreds (for Kongregate if you have an account) and if more than 10 submissions are entered, then I will buy the winner K+.

Hope to see you there!

Feb 012012
 

Play play play play!

Updates!

Here is some stats we are seeing for Tribulation. Plays and Blog Visits are Per day.

Day 1
Plays: 8,118
Blog Visits: 112

Day 2
Plays: 26,070
Blog Visits: 601

Day 3
Plays: 40,070
Blog Visits: 674

Day 4
Plays: 47,310
Blog Visits: 1,091

Day 5
Plays: 34,586
Blog Visits: 1,143

Day 6
Plays: 33,106
Blog Visits: 1094

Jan 302012
 

I, UnknownGuardian, participated in the Global Game Jam this year. We had some really interesting starting ideas which all had to be flushed out to narrow down what we wanted to do. Eventually, my partner and I had to go with a simple idea that we want to improve upon after some feedback. Its an interesting idea that I haven’t seen done before, but please feel free to point out some games that use the same mechanic.

A link to the game will be available shortly.
You can play the game here!
You can find our GGJ Project here!

Meanwhile, here’s a screenshot.

Inject

Jan 032012
 

In 5 days we have completed yet another game! This game jam was just in the interim between Ninja Sequence and a proposed Project miniQuest and mainly intended as a proof of concept and a test of development time. The game itself was finished that quickly, but we feel that the main menu needs some work and are going to spend another few hours working on the menu to get it just perfect. The game itself isn’t huge, obviously, and its mainly intended to be a quick casual game that a player might try a couple of times and be able to finish a couple of times. We expect playtime for each ’round’ to be about 1-3 minutes depending on the players skill.

Some things that already seem concerning is lack of replay value. What can we do about this for short games? That is the question. Investigation time is here!

Jan 032012
 

Ninja Sequence has been uploaded to FGL for bidding. We’ve decided to skip all the feedback time on FGL since we didn’t get much during Tribulation’s bidding time that was any different from the outside testing. We spent a few hours polishing it up today which we hope will improve the game’s value by at least a little bit. With Tribulation at $xxx (haven’t asked sponsor if we can release the sponsorship value and conditions), we are aiming for at least triple or more. Personally, I hope to hit $3k with this project.

Ninja Sequence has beat Tribulation by a ton in development time. Tribulation was built in about 3 months from the first idea, while Ninja Sequence took just over 1.5 months. With this improved dev time, thanks a lot to FlashPunk, I think we can start outputting many many more games per year and improve our revenue stream.
Ninja Sequence Level